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dc.contributor.authorHojjat, Sara
dc.contributor.authorFukuzaki, Chiaki
dc.contributor.authorSowa, Tomoyuki
dc.date.accessioned2016-07-25T07:35:37Z
dc.date.available2016-07-25T07:35:37Z
dc.date.issued2016-05
dc.identifier.urihttp://dx.doi.org/10.4236/adr.2016.42007
dc.identifier.urihttp://hdl.handle.net/123456789/900
dc.description.abstractMany studies have been conducted to discover ways to increase the motivation of students in science classes. The research project discussed here, examines attempt to increase the motivation of elementary school students in basic science by the means of designing a science game. To realize this goal, the maze and mirror game was designed and a workshop was held based on the game in the Shimada elementary school which teaches the concepts of light and reflection during joyful group play. The game was initially designed for this research consisted of a maze pattern, mirrors and bases, a buzzer and a laser. The results were evaluated by three types of questionnaires and showed improvement in all aspects. The questionnaires revealed that they could develop their knowledge of light and reflection, 91% of students liked the game very much and 81% favored having these kinds of games in their science classes. The main achievement of this game in motivating students in studying science can be categorized into four main areas: Creating thinking and independent learning, playful learning atmosphere, a chance to learn in group activities, and a feeling of accomplishment.en_US
dc.language.isoenen_US
dc.publisherScientific Research Publishingen_US
dc.relation.ispartofseriesArt and Design Review, 2016, 4, 41-55;
dc.subjectGame Designen_US
dc.subjectMaze and Mirror Gameen_US
dc.subjectInteractive Designen_US
dc.subjectScience Workshopen_US
dc.subjectPlayful Learningen_US
dc.titleGame DesiCombined with Science Workshop for Increasing Motivation in Studying Science in Childrenen_US
dc.typeArticleen_US


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